Note: This is a work in progress guide based off of my experience, and is still a work in progress. There will be more characters and tips as time goes on. Many of this may be very low level advice, but it is to help those in need of match up experience and some Marth help. Advice and Match ups are in alphabetical order.
Captain Falcon
Up throws are good against falcon
Playing aggressively is a smarter choice (Falcon will easily punish defensive options)
Capitalize on platforms (Don't wait it out and expect Falcon to approach as they are not stupid and can easily punish Marth)
Falco
Lasers- good way to work around lasers is to power shield (hard press L or R within the first 4 frames) or try to get into the nice space against Falco
Fair is a good against Falco as it would space and combo
General
Mix up ledge options - Wavedash off of ledge into grab or attack, come back by attacking, come back by rolling, come back by ledge attack, etc
Mix up techs - Don't always tech towards the stage or away. Always mix it up like tech away then in then get up attack so on and so forth
Stage control and zone
Double fair - use it at low percentages, to grab, or to punish bad DI at mid percentages
Bad habit #1- Do not always jump right after getting thrown as players will catch on to that habit and punish with a zero to death combo or a percentage heavy combo
Down tilt is a good tool for poking and approaching, but it works better on some characters than others
Do not N-air often as there are better options like F-air. Should be used to defend.
Jigglypuff
Don't down-tilt too much against puff
There are some grab combos against puff like down throw into F-smash at 60-70 percent (note this is with no DI)
Do not grab too much against puff as she can crouch then rest
Do not N-air against puff too much as she can also crouch then rest
Do not up tilt her too much when she is on a platform as she can shield drop into rest or can crouch rest
wall puff by actually hitting her to become a threat. sometimes marth has to get closer than usual to be a threat
down throw to pivot F-smash is a good kill move
Down tilt crouch
Lots of double fairs
Marth - a very different style
Marth is very dangerous against himself as each one has the same range and punishes. Some punishes work best on Marth and very poorly on other characters.
N-air can be used against Marth's d-tilt
Double fair is a great tool for combos
Up-throw into combos such as immediately going for an up-tilt (if they don't jump) or going for up-air (if they do jump). Note that this works best at low percentages
Marth has a chain-grab against himself by using F-throw at low percentages (this can be escaped by DI-ing outwards)
Peach
Do not down-tilt much against peach
Use F-airs to space against peach
Learn how to smash DI in shield against Peach
Samus
Use F-air in the neutral game and against missiles. It is also a good way to zone against Samus
Do not edge guard off stage against Samus as she can punish you hard.
Keep Samus in the Air as she is weak in the air and very punishable (make sure you are on the stage)
Sheik
Stay grounded against Sheik
Make Sheik come back to the stage by grabbing the ledge when she up b's. This will lead into punishes like wavedash on to stage then f-smash
Up-throw is a good tool which can lead into Up-tilts or Up-airs depending on if they jump or not.